Glossary
By Dolores J. Nurss
V
Note: This glossary changes constantly, receiving new entries all
the time. Most of these words will not crop up in all stories. I have
not written down all of the unusual words and terms that I have buried
in my notes, but have concentrated mainly on those most pertinent to
finished novels (which is why you will at first see more notes on Til
Territories and the Charadoc than any other cultures) though I am
trying to include as much as I can on missions, cultures and lands not
yet formally written about--hundreds of cultures exist in my notes, and
they all have their peculiar terminology. Please notify me if you find
anything unfamiliar in my tales that I haven't yet catalogued for this
letter. Thank you.
Valda, Hansi: A famous Stovaki actress, considered the Queen of
the Stage. From her debut as Juliet in “Romeo and Juliet” at age 14, to
her portrayal (at age 92) of a deliciously acerbic old witch in “Be
Careful What You Wish For”, she never failed to impress her audiences,
but she has most won praise for her portrayal of Ma Joad in “The Grapes
of Wrath”, although some critics prefer her Morrigan in “The Ravens of
War”. As dramatic in death as in life, she died from injuries received
in a hang-gliding accident, caused by a jealous lover shooting out her
wings. She, however, shot back before she crashed, and the man died
moments before she did.
Valdea: A region of volcanic soil in the Charadocian Midlands, known primarily for the high quality of its vineyards.
Valdean Sparkling Wine:
A high-quality, naturally carbonated, white or rose wine produced on
the slopes of Valdea, in the Charadoc, with a reputation of being the
Champagne of Novatierre. Numerous other nations dispute this
claim.
Valerine: A valerian extract, an organic version of Valium.
valley-tic fever:
A flu-like disease indigenous to Alonzo Valley in Altraus, usually
carried by tics, but it can also go airborne. Not usually
dangerous for healthy adults, it can be fatal for children, elders, the
immunologically compromised, and the malnourished.
vampire tree: A rainforest
tree that begins life as an epiphyte. Its seeds scatter lightly upon
the wind to lodge in the boles and branches of other trees. Then, in
its sapling stage, it sinks roots into the bark and drains the
host-tree's sap until the old tree dies, decaying into a fertile medium
for the vampire tree, who claims the old tree's place in the sun.
Vanikke: A nation of the northeastern coast of the Northwestern
continent, which has preserved a fair amount of Earthian technology,
including electricity and combustion engines. It has a complex
government, managing multiple overlapping cultures due to multiple
colonizations from different countries and organizations. One must
remember that colonization of Novatierre did not spread evenly over the
globe, but scattered randomly, missing some lands altogether and, by
chance, concentrating other separate endeavors together into one place,
and not always the sort of place where large populations might
congregate under ordinary migration patterns.
Vanithu: A small but fierce and somewhat puritanical tribe of
feminist Muslems, who dwell in the rainforest at the base of an
important mountain-pass in the High Country, south of Noran and
Gueymaial in the Northeastern Continent. Known for the production of
perfumes, hand-made and individually-tailored tools, and hand-wrought
metalwork. Also exports palm-nuts.
Vanyar: A mythical figure from the folklore of Mabhrathan. A
vanyar is a kind of angel of justice; he bears a golden sword, wears a
winged helmet and rides a winged steed with tentacles for legs. The
steed can fly to the highest heavens or descend into the deepest hells.
The vanyar’s job is to tip the balance if injustice goes too far, but
none can predict what he will do or which side he will support; indeed,
his preferred modus operandi is to wait and watch to see if mortals
will solve their problems for themselves, and when he does act, his
work may appear evil to those who cannot see the larger picture.
Veiled Mountains: A mountain range north of Til Peninsula. Supplied with confusing illusions for security reasons.
Velaus, Constantine:
Principle architect of the "Trad-Fad" movement in education and
child-rearing practices of the late 27th century, dedicated to
revisiting and exploring historical methods previously
discredited. Author of "Education Reconsidered" and "The
Motherless Child."
Vendetta Wars, The: Intermittent wars that disrupted Byssinia
from ~2580 to 2698, resolved through the Til-brokered Peace of
Byssinia. The origins are uncertain, but probably involved a land
dispute between Bowl Clan and Basket Clan. Initial alliances shifted
and broke down till every clan had grievances against every other and
all felt betrayed. Soon the fighting took on a life of its own when
each clan had members to avenge slain by members of the other clans;
the very thought of peace seemed to them disrespectful of the dead.
Starvation became widespread as the wars drew the able-bodied away from
their fields, but periodic devastation would bring intervals of peace,
when all sides would become too weak to fight and would have to
withdraw, regroup, and rebuild for a few years running, or sometimes
even for a generation, given sufficient depopulation. However, the
hatred never abated and war always smoldered under the surface, to
spring back to life at the first opportunity.
In some regions peace and war alternated on a bimonthly basis, the
waning moon being considered lucky for exterminating enemies, and the
waxing moon favoring recovery between battles. Indeed, in some villages
sexual intercourse during the waning moon was accounted perverse, apt
to bring forth a stillborn child or one deficient in some other way.
Throughout this time one clan or another would sue for peace, but it
could not last without the full cooperation of all. Eventually, when
every clan grew equally weary of war, Agents of the Tilián came into
the country and negotiated a lasting peace.
vet: Noun: short for "veteran" or "veterinarian".
Verb: An experienced agent's action of taking out a rookie for on-the-job training.
veteran: An experienced agent, usually used in the context of
one who mentors a rookie on hir rookie mission. Sometimes also used to
refer to an ex-member of the military, or a current member seasoned by
experience.
Villabrava: A small village on the outskirts of the DiMedici
Forest in Til Territories, between the coast and Forest Giant. Though
now diminished in size and importance, it lays claim to being the
oldest Latino-founded village in Altraus outside of the Alonzo Valley,
and the most independent, bar none. It is largely self-sufficient and
does not seek trade with the outside world, beyond marketing to
tourists on their way to Dougalsenne. Its colors are scarlet and green.
vida:
Noun. A term used in philosophy, psychology, and theology for
life-principle, an animating force that begins with appreciation.
Vida starts with the capacity to savor, not just in the sense of
feeling pleasure, for one can feel pleasure without vida, but to
appreciate awareness itself, even in suffering, as in the appreciation
of courage or self-respect in hard times, but also including gusto for
the joys of life. From this appreciation springs a drive to act,
grow, evolve, or change as a necessary component of the flow of
vida. Blocking this flow of transformation can cause vida to
stagnate and deteriorate; restoring the flow can revitalize it.
And inevitably the flow leads to creativity, in one form or another,
which further feeds the vida.
village colors: Each community in Til Territories has its own
colors, usually a pair, sometimes a triad. In multi-community events
people commonly wear ribbons in these colors to show their civic pride.
Sports teams also wear these colors in their uniforms, as do
participants in other competitions, such as singslams, where the
vocalists and musicians wear robes or sometimes elaborate costumes in
their village colors. Those communities which send representatives to
the Council of Lobbies generally have them pin ribbons in the village
colors to their lapels or shoulders.
Village of Misanthropes: A scattering of isolated homes, largely
self-sufficient, in the southwest end of Hunter’s Forest (in Til
Territories) occupied by folk who would really rather be left alone,
legally incorporated into a village only so as to gain enough political
clout to keep developers out. They do, however, have village colors,
though they seldom engage in competitions with other villages: black
and blue, as a warning to those who might want to bother them.
vine-hen: A large, plump bird, slightly smaller than a
partridge, native to the rainforests of the Southwestern Continent. Its
feathers are mostly taupe, with iridescent spots, purple edged by
turquoise, on the wings and tail, and a dark-gray speckled breast. They
also have a forward-curling crest, and black streaks around the eyes.
They get their name from the nests that they weave among living vines.
Hunters and gourmets prize their meat.
voclo:A device which can fit in the palm of one's hand, which can also clip to the front of one's shirt, for projecting one's voice across great distances. Used by animal herders, military officers, construction workers, and anyone else who has to coordinate efforts among people scattered in outdoor settings.
voluntary integration: (Formerly called “voluntary
rehabilitation, till the context, conjuring up images of “formal
rehabilitation” frightened too many people away from resorting to it.)
The legal option of reporting one's habitual criminal behaviors to
authorities before being caught, and asking for assistance in reform,
in order to break free of a destructive lifestyle and/or avoid stiffer
sentencing. Usually volunteers must still pay reparation to all those
whom they can still track down that they have hurt (with the remainder
paid to institutions to help the sort of people that they'd victimized)
but the Tilián will help them work out a reasonable schedule for this,
while finding them work to enable them to do it. Assistance in reform
will involve a strict regimen of counseling, education, and (where
necessary) treatment of barriers to reform such as addiction,
kleptomania, lead poisoning, nutritional deficiencies, etc. Volunteers
have more autonomy than someone subjected to formal rehabilitation,
less-limited civil rights (and quicker restoration of full civil
rights) supervised visitation rights for children taken into comorran,
and a choice of various treatment modalities (although lacking the
option of refusing treatment altogether.) They live under parole rather
than incarceration. Because such volunteers have usually grown
accustomed to a great deal of freedom (and yet shown themselves
irresponsible in its use) counselors try to keep the duration of
restrictions upon them as short as might be and yet still keep honest
citizens safe from them. Recividism can disqualify one
for future voluntary reintegration, if a trial warrants it, which
usually results in arrest for formal rehabilitation under
incarceration, plus seizure of property for reparations. Sometimes,
however, it can lead to exile from Til Territories.
Occasionally volunteers will ask for exile as an option of choice, if
counselors can find a more compatible culture to which they can belong.
And on rare occasions volunteers, especially sociopaths, have opted for
exile not to another culture, but to an uninhabited corner of
Novatierre, for which the government will supply them with the basics
for survival. But sociopathology being what it is, they do not miss
human company.
|