Glossary
By Dolores J. Nurss
D
Note: This glossary changes constantly, receiving new entries all
the time. Most of these words will not crop up in all stories. I have
not written down all of the unusual words and terms that I have buried
in my notes, but have concentrated mainly on those most pertinent to
finished novels (which is why you will at first see more notes on Til
Territories and the Charadoc than any other cultures) though I am
trying to include as much as I can on missions, cultures and lands not
yet formally written about--hundreds of cultures exist in my notes, and
they all have their peculiar terminology. Please notify me if you find
anything unfamiliar in my tales that I haven't yet catalogued for this
letter. Thank you.
Daio:
Darvinian half-human God of Chance. One of the Upovae, elder of
the Sons of Melle, fathered by Theto, and one of the mates of
Timora. Portrayed as wiry and agile, with light brown, curly hair
and an impish smile, garbed in white with black spots in some of his
garments, and black with white spots in others.
Many Darvinians seek his favor,
and fear his displeasure, as he is by nature completely
unpredictable. People build a shrine to him wherever building
materials spill by accident, and if this happens in an inconvenient
location, such as in the middle of the road, people will route around
it. The only offerings he will accept are whatever one comes
across by chance upon one's travels. Two cases of human sacrifice
have occurred in Darvinia's history, with the court deciding that while
they could not execute someone for doing the god's bidding, they could
exile him. Since few people ever want to leave Darvinia, devotees
keep an eye out for some other thing to offer, even if it's only a
flower or a handful of spilled corn.
Some tales call him an ordinary
mortal so skilled in gambling that the Upovae had to embrace him as
their own. Historians in Darvinia claim to have uncovered
controversial documentation that a leader of one of the colonies that
established Darvinia was named Dave O'Malley, which skeptics consider
the type from which the myth of Daio emerged.
But most Darvinians believe that
Theto conceived him by accident. According to this legend, Theto,
God of Fate, knew in his soul, but refused to acknowledge in his head,
that he needed someone to counterbalance him. And so he
sleepwalked among humankind and, still in his sleep, seduced and
impregnated Melle, thereby begetting Daio.
Thereafter Daio grew up to become
a famous gambler, who claimed that he could beat even Theto
himself. Theto heard about this, and accepted the challenge,
asking what Daio would like him to wager against Daio's life. The
young man did not hesitate: he asked for a night with Timora.
This shocked Theto, but he could not conceive of anybody beating him,
so he agreed. To his amazement Daio's dice defeated his, and at
that moment Melle entered the room and declared her memory of him as
her first lover. And then Theto knew the truth, and that he had
fated this himself.
damper net: An area-effect created by shifts of teams of
powerful telepaths to repress violent or dishonest impulses. The sheer
volume of employees necessary makes it too expensive for widespread use.
Dancer River: A river of Alonzo Valley with many rapids, giving
it a dancing appearance. It joins with the Cattlewade to become the
Fertile River.
Dante Alleghiri Children's College: A children's college in Novo
Durango, named by a sarcastic member of the board of education who
swore that the parents would neither know nor care about the
significance of the name.
dardie: A carrion-bird, most often gray, with some brown subspecies, about one meter tall on the average. Widespread.
Darvinia: “The Land of Smiles”, a title that in part refers to
its shape, like a shallow, upward-curving crescent, but also its
reputation as a place of romance. Once feudal, it has long since
embraced a parliamentary government, with a figurehead prince only too
happy to preside over celebratory or symbolic occasions and leave the
real work of politics to elected officials. Darvinia has
a temperate climate satisfying to all tastes. Their mild winters offer
just enough snow for skiing and sledding, but do not last too long.
They enjoy famously beautiful springs. Their summers warm up
deliciously but not too hot. In autumn the beauty of their changing
leaves has a worldwide reputation.
Largely agrarian and proud of it (“On a Darvinian, every thumb, finger,
and toe is green!”) they have no mines nor industrial-scale
manufacturing, though they import quite a bit and enjoy most of the
comforts of modern living. Economically they rely heavily on the
tourist trade, deliberately keeping their environment rustic and
picturesque. And so they do not use tractors or other noisy farm
machinery, but have enough population to farm adequately without them,
and have not suffered famine for generations.
They mark each equinox or solstice with a competition: poetry for
spring, song for summer, dance for autumn, and drama for winter. In
addition they choose the best gardener each for spring, summer, and
autumn, and from these three elect a Gardener Laureate in winter for
the coming year.
The local nature-based religion emphasizes celebration and pleasure,
holds a variety of celebratory dances for each phase of the moon, and
imposes few sexual restrictions. The lifestyle of healthy food and
hearty physical labor has created a robust and attractive people,
well-suited to make the most of this.
In consequence to all of these factors, Darvinia has become the premier
destination for romantic getaways. People travel from all over the
world to marry there, or at least arrive for their honeymoons. And the
film industry of several different countries will go through great
expense to film on location there. (One out of every three Darvinians
finds employment with the film industry in some capacity.)
Some tourists arrive with no romantic partner, but eager to find one,
at least for the duration of a memorable vacation. Nevertheless, the
traveler should remember that it seriously breeches custom to assume
that anyone is theirs for the asking, or (still worse!) for sale. One
indicates availability for romance by wearing red flowers, leaves, or
sprays of berries about one’s person (sold in the ubiquitous flower
stands wherever one goes, if one cannot find them wild) but one still
has to go through preliminaries of flirtation and courtship, and take
special care to put forward one’s best appearance, with liberal
applications of courtesy and gallantry. Having a wide variety of
options can make the locals choosy.
As for the rest of the spectrum of relational signs, pink flowers or
berries say, “Be gentle–this would be my first time,” orange flowers,
leaves or berries indicate “I’m questioning my current relationship,”
yellow says, “Utmost discretion required”, green says, “Sacred Maenid,
available only for ritual encounters”, blue or violet says, “I am
joyfully committed and unavailable–be happy for me!” white says, “I am
celibate,” black says, “My tastes aren’t for everyone, but you can
ask,” and brown says, “Badly burnt on romance–don’t approach unless
you’re willing to work through issues.” These colors only matter in
vegetative matter, whether natural or artificial; the colors of regular
clothing or jewelry have nothing to do with any of this. A bracelet on
the left wrist indicates homesexuality, on the right wrist
heterosexuality, and on both wrists it indicates an openness to all
options (Those missing the necessary hand will wear a bracelet pinned
to the shoulder.) People wearing no vegetative material or bracelets
have other things on their minds and would rather be left alone by the
tourists. This includes more of the population than popular imagination
might make it out to be.
Though they do not make their own beads, they have developed a
worldwide reputation for beadwork, both in embroidery and jewelry. On
“moon days” (almost everyone gets a break from non-essential chores on
the first day of every new moon, full moon, or quarter) men and women
alike wear elaborately beaded clothing and jewelry, from hats to boots.
Men tend to wear less jewelry but with larger beads. Then the villages
scintillate! On these days vendors, entertainers, and innkeepers work,
taking their own days off on the midpoints between moon phases.
Darvinians will accept all currencies from anywhere in the world. But
be forewarned: whatsoever you buy with foreign currency costs twice as
much!
From Tlangit-Toh, cupped in Darvinia’s curve to the north, and going
clockwise from there, Darvinia’s neighbors are Neyth (sharing just a
few miles of border) Lludlowe, Suetenlynd, Mabhratha, _____, Llangdan,
and Santezavel.
dashi:
A female eunuch of Tremarnion, legally permitted to live and work with
men in a guild. A six -month course of an herb-concoction
known only to the Harems of Tremarnion will change the balance of
hormones in a woman to end her menses, render her sterile, low or absent in sex drive,
and cause her to grow a thin beard. A dashi traditionally
wears men's clothes, sometimes with feminine embellishments such as
lace or ribbon. She does not pluck or shave any part of her
body. Although retaining the female pronouns and her original
name, for all legal purposes she has the same status as a male.
date cookies: A cookie sweetened by dates rather than refined sugar.
Daweijia: The most fashionable district of Sargeddohl, in the
Charadoc. Originally a Chinese colony-village, before its inhabitants
joined up with colonists of other ethnicities.
Debriefer's Guild:
A union of Tili�n debriefers, permitted to discuss among themselves
their confidential discoveries among the agents whose memories they
record. They may only speak of such matters within their own,
hypersecure lounge, and they may not hold office, for the duration of
their lives. Their confidential journals, however, add their own
nuances to Archives.
debriefing music: A pleasant but monotonous series of electronic
chimes, ever-repeating, designed to trigger a hypnotic trance in which
the preconditioned subject releases the compressed memories of hir last
mission performed for the Tili�n.
Deer Canyon: An extremely steep and narrow canyon off of Ambrey
Canyon in Cracked Mesa. Known for several tiers of microclimactic
growth and life-forms unique to the vicinity, including an evolved form
of trilobite. Named for a species of lithe, pseudohoofed, quadrupedal
marsupials with slender, agile legs well-adapted to climbing, which (at
least to the eyes of the early colonists) resemble fawns or small deer.
Difficult to research due to a brook-loving species of thorns with
half-meter long spikes, growing at the base of the canyon and also
unique to the vicinity.
Deeroo A species of lithe, pseudohoofed, quadrupedal marsupials
with slender, agile legs, well-adapted to climbing trees. Some say they
resemble fawns or small deer.
deflecter: A magentine device, about the size of a pack of
cards, that neutralizes any other magentine energy within the space of
a few feet. Guards and other personnel working inside the field of a
damper-net wear them around their necks or inside hats to keep
themselves unaffected.
Defy Ridge: A bent cliff that separates Mt. Seascarp and the
Silver Slopes from Rhallunn March. According to legend, a boy lost his
family to the marsh due to some accident while they gathered wild rice
there. Every year, on the anniversary of their deaths, he would come to
the ridge and shout down at the marsh, taunting it, announcing that he
still lived and he’d be confounded if he’d let any stinking mud suck
him down. Reputedly he became quite a successful businessman, and
performed this ritual until his death at a quite advanced age. However,
the legend never names him, or gives any hint as to when these events
occurred, so no one can verify whether or not this ever happened. Some
claim to have seen his ghost, but that, too, lacks verification.
Delstri: A high-latitude agrarian nation in the central portion
of the Northeastern Continent. It exports grain, mainly barley, but
keeps most of its crops for itself.
denar: Basic unit of currency throughout much of Novatierre, though often with different value and appearance in different countries.
Department of Rehabilitation: The government institution which
tries criminal cases and takes charge of deterring future crimes.
Simple punishment suffices as a deterrent for minor crimes, but more
complex situations require formal rehabilitation.
desalinator: An appliance, common to boats and ships, which
makes sea-water potable. The accumulated sludge is later brought ashore
and sold to sea-mineral refineries that crop up alongside most of the
harbors of the world.
Devil‘s Valley: A rocky valley in the mountains of the Charadoc,
once a prehistoric lake, long since evaporated, leaving behind too much
salt to allow any plant to grow there. In recent years, however, the
mineral-rich salt has become much coveted for bath products.
Dhalzinje:
A diagonal-shaped nation of the southern horn of the Northwestern
Continent, bordered by (clockwise from the north) Sananda, Zeteca,
Firenja, Olovrmn, and a tiny bit of the Greater Ocean through an
access-corridor. An arid land of mountains, deserts, and thin
fertile valleys with seasonal rivers, it depends largely on the mining
of magentine, silver, copper, and gold for export and revenue, though
they also breed tough, swift horses and racing-goats.
Dharminabad: A Pagan theocracy in the southern horn of the Southeastern continent, known for its horses, mineral wealth and crusades.
Dhurbah: That nation occupying the bulbous tip of the Spine of
Byssinia, the country closest to Antarctica. A very cold and poor land,
it has no notable exports.
Dhurbar: Of, from, or pertaining to Dhurbah.
Diana Lake: A community southwest of Amsi'en, situated on the
shore of the lake of the same name, fed by the Snake River. Relies
heavily on the tourist trade, provided as it is with the perfect venue
for freshwater fishing, and calm-water boating, not to mention the
proximity of the Snake River's whitewater rafting opportunities and
favorable hunting grounds. Also deals in lumber, sustainably logging
the fast-growing red eucalyptine, plus bamboo and some limited
rice-farming. Their colors are red and blue.
Diemtran Bay: That long bay at the foot of the Diemtran Canal that forms one of the world’s most important economic ports.
Diemtran Canal: A canal that connects a series of salt lakes
that prehistorically had been a single sea, with the Hystradiamman Sea
to the North and the Oceana Equitorus (by way of the Diemtran Bay) to
the south. It also forms the Eastern border of the Diemtran Empire,
beyond which lies The Wild Sands.
Diemtran Empire: A nation forged of a coalition of ten cultures
from ten Earth colonies who wound up in the same arid landscape. At
first they fought fiercely over the limited resources. Then the
strongest and wisest of the warlords, Chou Tzi, first by force and
later by persuasion, gradually pulled them all together to see that
they could survive better by working together than at odds. The ten
colonies were, in origin, Chinese, Romany, Moroccan, Puerto Rican,
Argentinan, Alsace-Lorrainan, Cambodian, Arab, Ethiopian, and a
coalition of Southwestern United States Indian tribes. The five tribes
of the American Indian coalition were Pueblo, Hopi, Zuni, Navajo, and
Apache, and founded the capitol city, Pentapolita. The name “Diemtran”
means “Ten of us”, and “Pentapolita” means “City of Five.”
Although maintenance of the canal that connects two ocean provides
their economic foundation, the Diemtran people also deal in indigenous
medicinal resins and mineral wealth. Goat herding, and the resultant
meat, cheese, yogurt, wool, and leather contributes to their native
trade goods as well.
A small northern coast of this country, shaped as it is sort of like an
upside-down comma, borders the Hystrademmian Sea. To the west they
share a border with Kottira and to the east the canal separates them
from The Wild Sands. To the south lies the Oceana Equitorus.
DiMedici: (Officially known as The Forested Community of
DiMedici, but hardly anybody ever says that except in speeches.) An art
colony. A Til community in the southeastern corner of Storm Garden
Peninsula, between the Nissenwaters and the broad pass between Mt.
Patriarch and Dobson’s Crag. The community colors of DiMedici are burnt
sienna and pthalocyanine green.
Although eclectic in their architecture, the original artists showed a
marked preference for treehouses, but these burned down in the Great
Fiddler’s Fire, and much rebuilding went on afterwards via cob
construction. Recent generations have begun to rebuild the complex net
of treehouses and suspension walkways among the trees that have grown
back, however, so DiMedici is a truly a three dimensional town.
Artists from all over the world apply for residency. The civic calender
schedules contests year-round for every kind of art, fine or lively, in
order to distribute the few dwelling-permits available. Natives, of
course, get top priority over immigrant artists, but many of these
natives are top-flight artists, themselves, having been raised to
creativity. The remainder run shops and other support infrastructure.
Artists who get turned away often settle in other parts of Til
Territories or in Til itself, to try again another day. Many of the
younger ones, curiously, have colonized a corner of Rhallunn.
DiMedici Forest: Often mistakenly identified as that forest
which intertweaves with the Forested Community of DiMedici. However,
the name in fact refers to the forest across the Nissenwaters, and also
to the Peninsula upon which the forest grows.
Dinka: A legendary woman of Samina-Ved, wise in indigenous
herblore since early girlhood, when she baked anthelma cakes for Kali
to avert a plague. Since then, according to legend, the goddess
rewarded her with a talent for discovering herbs, spices, food crops,
and timber of many beneficial properties in the new world, enabling the
colonists to survive and thrive.
dinyee:
A large, long, edible vine-fruit, with a fluted, graygreen exterior and
juicy, pale green flesh, proliferating in the English Mountains and
other high regions of the eastern end of the Northeastern Continent,
which grows off of the hisvin vine. It tastes bland when fresh,
although one can press from it a refreshing and pleasant drink.
However, drying sweetens it and concentrates the flavor. Many
countries prize candied dinyee and some dice it into fruit cakes.
Disciples of the Hermit: A grim Gnostic cult, founded by Wayne
Moranesco, AKA The Hermit. It spun off in rebellion against a still
ghastlier cult. The Disciples despise all corporeal matter. They
isolate themselves from the rest of the human community in villages
built directly onto and into sea-cliffs, connected by bridges and
suspended walkways. They live by fishing, but send only seasoned old
men of unshakable faith to do trade with The Heathen. Under extreme
circumstances they have been known to resort to human sacrifice, but
not nearly as often as rumor would have it.
divorce wake:
A tradition in Arundel observed whenever somebody gets divorced.
It is held either in two rooms of the same building, or in two
buildings near to each other, so that guests can go back and forth
between the two locations. On rare occasions, in unavoidable
need, it has been held in one large room with a black curtain drawn
between them, but this is not ideal.
All wear black. Friends of the couple back blessing bread in a
third location, and the senior person present slices the loaf in
half. Guests then take the bread to the separate rooms to feed
half to the divorced couple to strengthen them on their journey
apart. They then hold a wake for the marriage, along with raising
toasts to positive future possibilities. One also gives gifts to
help the person through the transition, such as stationary modified to
reflect their changed status, or the tools to do what one previously
relied on the spouse to do. Good etiquette recommends that
friends move back and forth between both locations, reassuring both
ex-spouses that friendship to one does not mean an end of friendship to
the other, but in a particularly bitter divorce some have been known to
refuse to do this.
Dixie: A hot and humid nation, much of it covered by wetlands,
in the Southeastern Continent, colonized by a coalition of churches
(Catholic and Protestant) from the southeastern corner of Earth’s
United States of America. It has divided into states: Louisiana,
Georgia, South Carolina, North Carolina, Alabama, and Florida.
Interestingly, South Carolina is actually north of North Carolina, the
states being named for the natal homelands of whichever colonists
occupied a given parcel of land, regardless of actual geographic
location. The chief staples of their diet are rice, taro
root, swamp corn and swamp beans, but they also grow enough sugar cane to export.
They bring in additional income by panning for gold. They also eat a
variety of waterfowl, fish, crustaceans, and indigenous fruits and
greens.
The local variant of Catholicism does not fall under the jurisdiction
of any of the three popes, and follows atypical practices such as
serving breakfast with communion. But they observe all holidays with
gusto. Protestant communities often visit Catholic communities to share
in these holidays, and in return hold seasonal picnics, fireworks, and
revival-fairs which the Catholics just as eagerly attend. While much
jesting rivalry occurs between the two communities, and no little
serious effort to convert each other (with a good deal of switching
back and forth over the generations) it is all good-hearted, and they
would defend each other with their lives.
For they have a precarious hold on survival in these swamplands, not
helped by almost universal parasitic infections that drain their energy
chronically. (They crack jokes about their own laziness, which has
become proverbial in some other lands, but in fact they face real
challenges to accomplish much of anything.) Without a strong sense of
community and mutual aid they would have perished long ago.
Dobson's Crag: A tall, craggy hill to the northwest of DiMedici,
purported to have been the home of a hermit violinist who died saving
DiMedici residents from a firestorm by the mysterious power of his
music.
doctor, junior class: A medical professional with skills roughly
equivalent to the 20th Century American Nurse Practitioner. Most Junior
Class Doctors are very young in their practices, working their way up.
dold:
In _____, a segment underneath a railway bridge, delineated by
arches. Often used for commerce, workshops, and/or
sleeping-quarters, usually by entrepeneurs who cannot yet afford to
rent a shop.
Domestica: Chief bedroom-community suburb for Carmina Island.
Although on the inner (western) coast of Carmina Island, it belongs to
Til Territories rather than Til Institute itself. It derives its name
from the inhabitants’ enthusiasm for the simple pleasures of family
life. Each neighborhood governs itself by consensus between heads of
households, and each neighborhood council elects one of their number to
a larger council to govern the town. Their colors are yellow and
beige.
Dominique Mountain: The mountain behind Root Gypsy Village, on
the East side of southern Alonzo Valley, notable mainly for having
featured in a famous encaustic painting, “Dawn over Dominique
Mountain”, by Leonine Yu. Its name comes from an orchard on its slopes,
of multiple varieties of fruit trees, long owned by the Dominique
family for generations.
Don: 1) A title of respect in numerous nations. 2) the title of
a prince in the kingdom of Neyth. 3) Nickname for a person named
Donald, Donal, Donovan, Donegal, or Donnel. 4) The Don: a legendary
religious leader in the Charadoc who trained disciples in pacifism and
equal love for all.
Donafloreta: The chief city of Paradisio, divided into districts
by a variety of rivers and creeks. Prone to earthquakes, local
superstition forbids rebuilding collapsed structures on the same site
within a century, lest the new building take on the bad luck of the
old. They therefore leave the ruins to the encroachment of the
surrounding jungle, to “cleanse” it. Where the ruins lie too deeply
within the city for that, they plant unstructured gardens in and around
the rubble, sometimes of flowers, sometimes of food-crops. They will
even open up fallen buildings for this purpose, creating sheltered
gardens within. As striking as this can appear for the villages in the
rest of the nation, when applied to the much larger buildings of a
metropolis, it creates a strange and beautiful urban landscape, unique
in all the world. (As a matter of fact, they grow a world-class
wine-grape in Donafloreta, fed on the limestone-dust.) You cannot grasp
the philosophy and culture of Donafloreta without understanding this
approach to tragedy.
Dougalsenne: Sometimes called Douglasville on a few old maps. A
small coastal community of Til Territories, known mainly for Amsi’en
Amusement Park. Its community colors are sky blue and pink.
Dougalsenne and Amsi'en, at various points in their history, have
united into one city or separated into two, depending on elections.
dragging fever: A tropical parasitic disease, or possibly several with similar symptoms, spread through
impure water, cow manure, or unpasteurized milk. It causes chronic weariness and recurrent, unpredictable
fever-spikes, that bring with them aches, stupor, loss of appetite, and
delirium.
The Drunken Monkey:
A ship of Rakashko, filled with peasant-caste families from Corriebhai,
in search of a seafood-rich shore to colonize to satisfy the appetites
of their nobles. After a long and perilous journey, they reached
the Northwestern Continent and settled in what is now Skarfangers and
Corriebhai Colony.
As comical as the name might
sound, it has a secret meaning. In Casedocant, "Drunken Monkey" derives
from "Tarank Mangee" a translation of "Scuabtuinne", Gaelic for "Wave
Sweeper": the mythic ship of Earth-legendary Manaan Mac Lyr, with an
added connotation, through translation, of being a vessel especially
for and protective of the lower classes.
The Dry Eighties: A devastating drought that swept much of the
continent of Altraus, including all of the agriculturally important
Alonzo Valley, from 2685 to 2689. The Winterwash and Cattlewade Rivers
went completely dry, and the Dancer River slowed to a trickle. The
spring-fed Annie’s river stayed strong, sheltering the village of Pixie
and keeping the Fertile River into which it flowed from petering out
completely. All other villages and cities in Alonzo Valley suffered
terribly, and for a brief period Til Territories had to practice food
rationing. The Til Institute Engineering Corps has since set up a chain
of wells and mini-reservoirs, and local communities have established
strict water conservation laws.
Duerlongh Empire: A nation in the central part of the
Northeastern Continent (the equivalent of our Eurasia), rich in
magentine and arable land. It has imperialistic aspirations. It
operates on a caste system ruled by an aristocracy, the result of
overlapping colonizations by different cultures. Archaeologists have
discovered that the first colonists were Armenians, soon overrun by
later and better-armed colonies. Research on subsequent waves of
colonization is still pending.
Duerlongh Sea: That sea bounded throughout most of its
northeastern coast by Duerlongh, but also to the northwest by Lludlow,
Suetenlynd, and Gazelistan, and to the south by Molchis. (In Molchis
people call it the Molchian Sea.) It also hosts the island nation of
Danjo. It connects with the Hystrediamma Sea by way of the Straits of
Aengris.
dulcina: A tropical fruit of the Southwestern continent, about
the size of a large orange, but slightly ovoid. It has a thin indigo
skin, sometimes with a bronzy caste in its most sunward area, smooth
under a soft "bloom", with very juicy, sweet, wine-red pulp inside,
laced with small, dark reddish-brown seeds. The pulp tastes somewhat
like currants, while the seeds have a strong, nutmeg/clove/pepper taste
and are commonly used for seasonings. The dulcina tree is
broad and twisting in limb and root, both tending towards a somewhat
triangular cross-section, with grayish-peach bark, five-lobed
bluish-green leaves (yellowish-green when budding and darkening with
growth), and a fine-grained, yellowish burl wood used in all manner of
carpentry, but particularly prized for cabinetry.
Durmarya: A Molchian term of endearment for a female. Literally
translated, it means "Little Mother of Delight", or "Handmaiden of
Delight."
Durstan, St.: A folk saint of Til Territories of dubious
historical authenticity. Patron saint of the town of Sandurste in Til
Territories. Archaeologists have found the ruins of his chapel in
Sandurste, but cannot conclusively determine whether his name is a
variant of Earth’s St. Dunstan, or that of some early colonist
considered a saint by his peers. Folklore has little to say about him,
except to put faith in his eternal commitment to protect the community.
dustrat: A midsized rodent native to the canyons of Altraus, named for its habit of rolling in dust to rid itself of vermin.
Dustrat Canyon: Colloquial name for Ambrey Canyon, due to the
abundance of dustrats there. Some maps list one name, some the other,
some both, but officially it’s Ambrey Canyon.
Duyve Club, The: A Molchis-theme night-club on Carmina Island. "Duyve!" is a Molchian toast, meaning "Drink boldness!"
Dweomer River: A river of Til Peninsula, flowing steeply towards
the eastern coast from the more mountainous regions, often swollen with
snow-melt, until it broadens out into the Dwimmormarshes. The abrupt
transition in temperature causes it to frequently generate a good deal
of mist. Folklore alleges that strange things happen along its banks.
Prospectors often pan the waters for magentine crystals.
Dwimmormarsh Cliffs: A neighborhood of Til Institute on the
cliffs above the Dwimmormarshes, where one can usually find available
housing due to the unpleasant smell that the marshes give off. The
architecture here is idiosyncratic even by Tili�n standards. Apartments
and cottages are unusually large and well-appointed, though many have
fallen into disrepair. Agents sometimes lodge here to insure that their
dwellings will stay uninhabited in their absence.
Dwimmormarshes, The: Wetlands on the eastern coast of Til
Institute, spreading out from the Dweomer River and preceding Ghost
Bay, beneath the Dwimmormarsh Cliffs. Habitat to a rich variety of life
forms, it is a popular destination for science classes, and also sports
a well-made replica of an Oolang-Gyorny village.
dyslectic telepathy: A flawed form of telepathy in which the
telepath unconsciously absorbs the thoughts and feelings of others
without actually being able to "read" or process them. They surface
only in dreams, trance states, delirium, or other altered states of
consciousness. Occasionally they do, however, produce intuitive hunches
that at their best can rival oraclism. Statistically, most dyslectic
telepaths have a physically manifesting psychic ability, such as
combustion or levitation, which is believed to interfere with the
conscious employment of the telepathic faculties in some way. This
might be culturally psychosomatic.
Dysmorality:
Distinguished from immorality, which is the choice to do what one
knows is wrong or not socially condoned, and amorality, which is the
inability to distinguish right from wrong, dysmorality means to do what
is wrong or harmful because one believes or has been taught that it is
the right thing to do, and in fact mandatory. It may or may not
involve the suppression of one's natural conscience in order to conform
to the malformed conscience of a larger group.
Dzini: A ship-dwelling people who have rarely touched land since
their ancestors first crashed into the ocean and managed to survive at
sea. The Dzini still float a fragment of the first emergency-fashioned
raft on holidays. They practice eugenics by drowning and a primitive
leadership-by-ordeal form of government.
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